Andrea Niccol’s Anon is a rather quaint throwback to the techno-paranoia cyberpunk genre, once common in the late nineties — remember Virtuosity, Johnny Mnemonic, and Paycheck? The ultimate modern incarnation of is of course the BBC series Black Mirror, which out-Philip-K.-Dicked Philip K. Dick., and set a newly high bar for cynical, pessimistic takes on the future. But reality has outpaced all these cautionary tales, as we’ve come to understand that of course governments surveil our movements and communications, while unchecked corporations build detailed consumer profiles on all of us. Logging off is little protection.
If Anon’s future America without the Constitutional right to privacy were to come true, society’d have bigger problems than a sexy serial killer (Amanda Seyfried), exploiting the system to murder those who exploit the system. Ultra-grim detective Sal Frieland (Clive Owen) must fight the ambiguities of his digital historical record to entrap her. After, of course, bedding the much younger woman under false pretenses (for there are sleazy erotic thriller tropes and a nudity quota to fulfill). Privacy is the foundation for many civil rights we enjoy today, a topic Anon only glancingly acknowledges in-between
And if we ever start installing apps into our eyeballs, I somehow doubt the GUI will be a tastefully-designed monochrome. Everyone who’s ever touched a computer or smartphone knows we’ll be blinded by punch-the-monkey banner ads, gem-matching games, and tweets from President Kid Rock.
In his 1999 essay Celluloid Vs. Digital, Roger Ebert cites studies equating the experience of watching a movie to entering a fugue state: “film creates reverie, video creates hypnosis.” In other words, experiencing a film in the traditional manner, projected at 24 frames per second in a darkened theater, affects the brain in a way akin to dreaming. Inception is far from the first movie set in dreams, but it may be alone in attempting to encode the experience into the architecture of a film itself. Whether you compare it to onion skins or a puzzlebox, the form follows the content.
The bar has been set very low by the likes of Avatar, but Inception is finally proof that movies with budgets in the hundreds of millions need not be moronic and disposable. Yes, Inception is a sci-fi action movie full of well-tailored outlaws, guns, fight sequences, and exploding mountain fortresses, but it’s also an intelligent, complex experience for adults. If it took a weak remake and two movies about a vigilante in a rubber bat costume for Nolan to get here, then so be it.
Inception is the natural progression from Following, Memento, and The Prestige, Christopher Nolan’s quartet of wholly original visions. Insomnia, a safe remake of the far more incendiary Norwegian original, now seems like a detour, a paying of dues to enter the mainstream. His pair of Batman franchise entries injected a modicum of psychological realism into the pulp source material, but the grimly ponderous weight of it all was perhaps more than it could bear. For my money, nobody other than Tim Burton has managed to find the right mixture of camp and solemnity that makes up Batman.
While Inception may have some surface resemblance to numerous heist, caper, long con, action, and science fiction films, it is nevertheless a very welcome New Thing. Its deepest thematic links are probably to cerebral sci-fi meditations Solaris and Until the End of the World. The nightmare planet in Andrei Tarkovsky’s Solaris haunted visitors with imperfect reincarnations of their most emotionally significant others. When a grieving astronaut is reunited with his ersatz wife, long dead of suicide, is it a blessing or a curse?
Wim Wenders’ Until the End of the World posits a future in which dream-reading technology would be enormously addictive, psychologically damaging, and permanently alter society. If a technology is ever invented for a group of people to not only enter an individual’s dreams but also to construct the dreamworld itself, how plausible it is that society would not be radically transformed? In Inception, Dom Cobb (Leonardo DiCaprio) is a master at corporate espionage. His expertise is with a process normally utilized for the “extraction” of trade secrets, but inverted to inception: to implant an idea, a task which proves to hold massive significance to Cobb. Like a drug, we’re told, these machines gradually seep away users’ ability to dream on his or her own. We glimpse a sort of opium den in which burned-out dream junkies go to re-experience the normality of not only dreaming, but more importantly, waking up from dreams. Wenders’ The End of Violence would similarly look at another dystopian future in which global surveillance is taken to its logical extreme.
Inception’s action sequences beg comparison to everything from James Bond, Jason Bourne, and Mission: Impossible. Its creative fight sequences, taking place in virtual arenas in which the laws of time and gravity are fluid, recall The Matrix. But the true narrative and structural template is much more along the lines of long-con tale much loved by David Mamet (particularly Homicide and Redbelt) and heist films Rififi, Thief, and Heat, in which a crack team of criminal experts work with a psychologically damaged leader on a high-stakes One Last Job.
The bloodless massacre of hordes of armed thugs seems designed to resemble video games. The obliquely portrayed violence is partly explained by a PG-13 rating that hypocritically permits dozens of onscreen shootings, but disallows blood, and thus any sense of the repercussions and ramifications of violence. But in the world of the film, the thugs are explained to be manifestations of the subconscious. A slight-of-hand morality magic trick that makes it OK for our heroes to mow them down with machine guns and grenades (again, this flashes back to The Matrix, in which the good guys rationalize away their mass killing of virtual avatars).
Inception had already developed a reputation as a mind-bender even before release, but I found it to be surprisingly straightforward if you pay a little bit of attention. If you choose to take the film at face value, pretty much everything you need to know is spelled out for you, often in frankly literal exposition (usually in exchanges with Ellen Page’s inquisitive character). The key ambiguity is a simple but profound question raised in its final moments. Interpreted one way, the film neatly wraps itself up in an airtight box (which is extraordinary in and of itself, when most big-budget movies often fail to make logical sense). Interpreted another way, it calls into question everything you’ve seen.
This moment hinges on Cobb’s totem, a personal item that each dream-traveller must rely upon to detect whether or not they are awake. Both Cobb and Arthur (Joseph Gordon-Levitt) warn Ariadne (Ellen Page) to never allow anyone else to touch hers. But Cobb also freely admits that his totem first belonged to his wife Mol (Marion Cotillard). Complicating matters, unless I missed something, we never see her with it outside of the dream world. The top had symbolic meaning to Mol, for she locked it up in a metaphorical safe in her dreams. Cobb then uses it to plant the notion in her head that the dream world is not real, in order to encourage her to break her addiction and wake up with him. If the top was real, would she not be able to test herself with it when she woke up?
One further clue that suggests much of what we saw may be Cobb’s dream: if he and Mol lived the equivalent of 50 years in Limbo, several levels deep into their subconscious, why do they seem to only wake up through one level of dreaming? Is Cobb still trapped a few levels down?
And one wonders about the implausible dream technology itself. It’s offhandedly said to have been developed by the military for training purposes, but very little time is spent on the mechanics of the technology. Some sort of IV is involved in the process of linking people together, but how exactly does an Architect create and realize the world? We see Ariadne fiddle with papier-mache models, and verbally describe the world to the participants, but we’re also told that the architect need not necessarily enter the dream personally, so it’s not her mental map that makes things possible. If the agents are able to conjure things on the fly (Eames produces a grenade launcher out of thin air, and Ariadne folds a city in half), why do they not take more advantage of their effectively unlimited abilities during the heist? Cobb makes a big deal out of a prospective architect being able to devise labyrinths, something like a video game level designer. But Ariadne’s work is literally short-circuited and we never see a dramatic payoff to the theme of mazes.
Ray Bradbury once said that he was not concerned with the mechanics of interstellar travel; if a story he wished to tell required a rocket ship to ferry characters to another world, that was good enough for him. So is it pedestrian of me to wonder about these practicalities, or do these questions actually matter a great deal? Is the lack of specificity about how this miraculous technology actually works a clue? I believe it is linked to the troubling ambiguity of Cobb’s desire to “go home.” Does he simply want to clear his name so he can re-enter his home country, or does he want to plunge deeper into his fantasy? Is he actually guilty of a crime like Roman Polanski, or merely obsessed with indirect culpability like Kelvin in Solaris or Teddy in Shutter Island? Either way, he may have the opportunity to construct a false reality in which he can absolve himself.
I believe Inception is one for the ages, and not just because it has been endorsed by Al Gore. Like 2001: A Space Odyssey and Blade Runner, it’s the rare science fiction film likely to remain well-regarded for years.
How many heist movies have you seen in which the master thief attempts the mythical One Last Job before retiring?
Despite Leonardo DiCaprio sporting Nolan’s own haircut, Inception might suffer in comparison to his somewhat similar character in his most recent film, Shutter Island. Two thrillers in a row about a man wracked with guilt over his dead spouse.
Wikipedia puts the budget at $160 million, plus a $100 million publicity campaign. As usual, these numbers make my head spin. But at least this time the result is a strong movie.
Like Paul Thomas Anderson, Nolan has developed his own personal actors’ troupe. Inception features return appearances by Michael Caine, Ken Watanabe, Cillian Murphy.
Put simply, Battlestar Galactica: The Plan is a clip show done right, in disguise as an original movie for television. Whatever else its intended purpose, it must also do double-duty as a kind of coda, appendix, or postscript to the celebrated television series (2004-2009). But is it one final cash-in, before the sets are struck and the cast scatters to the winds, or a noble attempt to address neglected aspects of the complex mythos that many fans felt weren’t justly served by the controversial final episode? Which, for the record, I loved for its audacity, while still sympathizing with the contingent of fans that felt it strained plausibility and raised more questions than it answered.
The Plan incorporates footage from across all four seasons, seamlessly melded with new material written by Jane Espenson, who wrote for the show during its fourth season, and directed by Edward James Olmos, who starred in the series as Commander Bill Adama and helmed several individual episodes. The DVD bonus features, while typically hagiographic, rightly point out that Olmos obviously had an intimate knowledge of the full story arc as well as a strong relationship with the entire cast, so he was probably the best choice to helm The Plan. Curiously, Executive Producer Ronald D. Moore is missing-in-action from the credits and DVD bonus features.
In a narrative conceit shared with the previous Battlestar Galactica special movie Razor (2007), key portions of the show’s continuity are retold from a different perspective, in this case that of the Cylons, a fractious race of synthetic lifeforms with a (shall we say) complicated relationship with their human creators. All but one of the actors portraying the twelve Cylon models appear in new sequences here (Lucy Lawless being the sole holdout), joining some of the original human characters (missing James Callis, Mary McDonnell, Katee Sackhoff, Tahmoh Penikett, and Jamie Bamber). Oddly, President Roslin (McDonnell) is the only major character to not even appear in archival clips, being very conspicuous in her absence. Perhaps the actress objected to the script, or was her fee not met?
I personally don’t believe the series proper necessarily needed to tell more of the story than the writers chose to before its final episode (which is off-limits anyway, taking place chronologically after the events seen in The Plan). But if the goal of The Plan was to fill in some of the perceived gaps, it’s ultimately unsatisfying for not addressing some of the truly puzzling mysteries, particularly the still-unseen thirteenth Cylon called Daniel and the true nature of Starbuck’s (Sackhoff) death, resurrection, and subsequent visions. What new plot information and character insights we do get are nice, but inessential. We see more of the Cylon surprise attack, with the human colonies destroyed one by one, but how does this expand the story beyond indulging in some CGI apocalypse porn? But to The Plan’s credit, some of the most tantalizing mysteries are probably best left up to our imaginations. Not without reason, fans spent the final season wondering how Starbuck could be anything but a Cylon, only to find she was something else entirely. I would argue the writers chose to not drag the mystery down into mundanity, like the fatal mistake George Lucas made by providing a pseudo-scientific definition of The Force in Star Wars Episode I: The Phantom Menace.
So what is the eponymous Plan? As we saw in the first moments of the original series, the religiously-motivated Cylon race attempts to totally annihilate humanity in one fell swoop. A small fleet of human stragglers escapes, with a small number of Cylons unwillingly trapped among them (surely a frustrating situation for creatures who expected to perish in the cataclysm and be reborn in a heaven free of humans). The major revelation of The Plan is that much of the violent conflict we saw in the original series was actually a desperately improvised plan by this ragtag cell of partly-unwilling soldiers. Meet the new plan, same as the old plan: genocide. So we now understand these few Cylons to be a struggling terrorist cell.
The central characters that drive the action are a pair of Ones/Cavils (Dean Stockwell), whose pending execution provides a framing device to the entire movie. Also significantly expanded are Anders (Michael Trucco) and two very different versions of Four/Simon (Rick Worthy). We learn a little more about the hapless Five/Aaron (Matthew Bennett), the explanation for his relative insignificance in the show being that he is simply a little dim, often serving as an inept pawn of Cavil. We learn how the Eight that lived as Boomer actually functioned (she was a sleeper agent who genuinely believed she was human, but was brought in and out of this illusion by Cavil – with her human side eventually winning over). We meet an additional Six (Tricia Helfer) who worked undercover as a prostitute, contributing little to the story beyond more T&A. Speaking of, The Plan features a great deal of gratuitous full-frontal male and female nudity, not motivated by plot or character, and seemingly only there for titillation and a faux sense of realism.
Most of left-behind Cylons become contaminated, or at least influenced, by proximity with humans. Another Cavil is trapped on the post-apocalyptic Caprica with Anders, simultaneously revering him as a father of the Cylon race while challenging his empathetic leadership skills. How they all survive radiation poisoning isn’t explained. The Caprica-bound Cavil’s mind rapidly evolves to the point where he becomes worlds apart from his bitter, cruel twin in the fleet, who remains the sole Cylon purely dedicated to the original plan.
Was the project misconceived? It is certainly in keeping with the classically bleak Battlestar Galactica style and tone; a new character is a helpless little orphan kid, very out of keeping for a show that continually rejects cute & cuddly stereotypes, and I should have known that his fate would not be a good one. By design, The Plan is resolutely intended for diehard Battlestar Galactica fans with encyclopedic knowledge of the show’s mythos. I consider myself a big fan, and have seen every episode, but there was much I hadn’t memorized, and about which I remain confused. For instance, I can’t recall if it was ever explained exactly why the so-called Final Five Cylons were implanted among human society to live as humans for several decades, and why only one incarnation of Cavil knew of their existence. It seems a mistake to produce a big-budget TV movie for a very narrow audience of superfans that can remember all this stuff, months after their favorite show stops airing. The Plan certainly won’t attract virgin viewers, as anyone interested in the series would certainly start with the original 2004 miniseries. I don’t even want to think about how The Plan must have seemed to any unfortunate viewers who had never seen Battlestar Galactica at all, let alone internalized its mythos.
It’s hard to see how The Plan can be anything other than the true end of the series. Getting this much of the cast back together for one TV movie must have been a real feat, so doing it again in the future seems unlikely. The prequel series Caprica is set far enough in Battlestar Galactica’s past that much of the cast cannot logically guest star (although, upon reflection, it might be possible to see some of the Final Five, who might be living among humans at this point). So The Plan is most likely the end.