Action Figures: G.I. Joe: The Rise of Cobra

G.I. Joe: The Rise of Cobra movie poster

 

It’s tempt­ing to throw up one’s hands in despair that the brow level of source mate­r­ial for movies has dropped this pre­cip­i­tously low. To be fair, trash (escapist or just plain trashy trash) has existed since the very first days of the medium. But cinema’s early con­cep­tion as a the­atri­cal pre­sen­ta­tion made before a paid seated audi­ence asso­ci­ated it with plays, and many early nar­ra­tive silent film­mak­ers looked to plays and lit­er­a­ture for source material.

Over 100 years later, no amount of orig­i­nal mate­r­ial, adap­ta­tion of great works, or repeated remak­ing of other movies could be enough to feed movies’ hunger for story. It took almost 80 years for Hol­ly­wood to draw upon comic books for any­thing beyond cheap seri­als. The suc­cess of Richard Donner’s Super­man (1978) rever­ber­ated for years, lead­ing directly into other seri­ously bud­gets pres­tige pro­duc­tions as Tim Burton’s Bat­man (1989) and War­ren Beatty’s Dick Tracy (1990).

At the risk of sound­ing like a cur­mud­geon, some­thing has changed. Drunk on the pro­ceeds of a sec­ond wave of comics movies (par­tic­u­larly Bryan Singer’s X-Men and X2: X-Men United and Christo­pher Nolan’s Bat­man Begins and Bat­man: The Dark Knight), Hol­ly­wood burned hun­dreds of mil­lions of dol­lars on failed projects based on comics prop­er­ties that even many comics fans might not be ter­ri­bly famil­iar with, includ­ing Tank Girl (1995), Elek­tra (2005), and Jonah Hex (2010). With pop­u­lar comic books exhausted for now, Hol­ly­wood is quickly turn­ing to toys and even from board games (Peter Berg’s Bat­tle­ship and Rid­ley Scott’s Monop­oly are com­ing soon to a the­ater near you).

Lee Byung-hun and Ray Park in G.I. Joe: The Rise of CobraNin­jas: The rea­son 10-somethings played with G.I. Joes and also the rea­son 30-somethings went to see this movie

G.I. Joe: The Rise of Cobra is based on the epony­mous line of plas­tic action fig­ures and acces­sories mar­keted to boys in the early 1980s by toy com­pany Has­bro. No doubt it was rushed into pro­duc­tion after the mas­sively lucra­tive suc­cess of Michael Bay’s two Trans­form­ers films, which were based on a con­tem­po­ra­ne­ous toy line. The Rise of Cobra’s crit­i­cal recep­tion was all but assured as soon as it was announced; it was of course widely and justly panned. But I hap­pened to see it in quick suc­ces­sion with Trans­form­ers: Rise of the Fallen and X-Men Ori­gins: Wolver­ine. In such com­pany, it is a mas­ter­piece, if for no other rea­son than its logic is inter­nally con­sis­tent (if stu­pidly implausible).

Although pos­sessed of a cer­tain degree of delib­er­ate camp not seen since Bur­ton and Beatty’s comics-based films, the movie seems bizarrely unaware of spoofs that came before it. Echo­ing the Mys­tery Sci­ence The­ater 3000 theme song, a title card announces the story is set in the “Not too dis­tant future” — which, as any MST3K fan knows, promises lit­tle but cin­e­matic crimes against human­ity. The futur­is­tic set­tling weakly explains away the advanced weapons and trans­port tech­nol­ogy read­ily avail­able to G.I. Joe, an élite transna­tional mil­i­tary force with seem­ingly unlim­ited fund­ing, and its neme­sis Cobra, a ter­ror­ist orga­ni­za­tion enam­ored of tele­con­fer­enc­ing. Tra­di­tional bal­lis­tics are dep­re­cated in favor of cheesy laser blasters that pro­vide for lots of death, all of it blood­less. To be fair, this is rel­a­tively more real­is­tic than the comics and car­toons, where every shot sim­ply missed and nobody was maimed, dis­fig­ured, or killed despite a con­stant state of war. The other major head-slapping moment of cul­tural deaf­ness comes when a major action set piece is staged in Paris, as Cobra dis­in­te­grates the Eif­fel Tower. Does no one involved remem­ber Team Amer­ica: World Police?

Its struc­ture is a strange and con­fi­dent gam­ble; rather than start the story in the mid­dle, with its heroes and vil­lains estab­lished and locked in per­pet­ual bat­tle as in the source mate­r­ial, we start before Cobra even rises. The movie makes plain its inten­tions to set up a fran­chise, not even giv­ing birth to two of its most iconic char­ac­ters until the final moments.

Saïd Taghmaoui and Rachel Nichols and Ray Park in G.I. Joe: The Rise of CobraBody armor works bet­ter if molded with faux breasts and six-packs

The entire movie is designed as one giant ori­gin story hob­bled with numer­ous flash­backs. First off, a pro­logue set in 1641 France fea­tures an ances­tor to Scot­tish weapons dealer James McCullen (Christo­pher Eccle­ston), with lit­tle ben­e­fit beyond pro­vid­ing a fram­ing device. Other flash­backs tell us more about the rivalry between duel­ing nin­jas Snake Eyes (Ray Park) and Storm Shadow (Lee Byung-hun), and the rela­tion­ship between Duke (Chan­ning Tatum), The Baroness (Sienna Miller), and her brother The Doc­tor (Joseph Gordon-Levitt, hilar­i­ously full of him­self in pro­mo­tional inter­views, cit­ing the art of kabuki as his inspi­ra­tion for act­ing much of the film behind a mask). The Baroness and The Doc­tor (not to be con­fused with Eccleston’s most famous role) are sib­lings, Duke dated The Baroness, and was once respon­si­ble for pro­tect­ing the young Doc­tor. Got all that?

None of these tan­gled fam­ily ties fig­ure into the orig­i­nal mythos estab­lished in the 1980s comic books and ani­mated tele­vi­sion series, which existed in ser­vice of pro­mot­ing the toy line. The ancil­lary media pro­vided char­ac­ters and sce­nar­ios for play, all with the aim of inspir­ing kids to want to col­lect the whole set and stage epic bat­tles in their par­ents’ base­ments. The sto­ries pro­vided by mar­keters arguably reduced the ele­ment of imag­i­na­tion in children’s play. But looked at another way, the entire G.I. Joe pack­age could be seen as a large-scale mul­ti­me­dia act of world-building. Over time, the brand accu­mu­lated an epic story with a giant cast, and may have helped set the stage for later ambi­tious seri­al­ized pop­u­lar fic­tion of the 21st cen­tury, like Lost.

The story ulti­mately cen­ters around Duke and his pal Rip­cord (Mar­lon Wayans), imply­ing the film­mak­ers failed to poll fans to find out what exactly it was they found appeal­ing about G.I. Joe as kids. Ask any­one who actu­ally read the comics, watched the car­toons, or played with the toys, and they will tell you Snake Eyes was always the most pop­u­lar char­ac­ter. His unre­quited love for the Joes’ sole female oper­a­tive Scar­lett and com­plex rela­tion­ship with “brother” Storm Shadow pro­vided most of the longest-running sto­ry­lines. Som­mers’ movie min­i­mizes the dis­fig­ured, mute ninja com­mando (despite the per­fect cast­ing of Park, famous as Darth Maul), and inex­plic­a­bly cos­tumed with a mask incor­po­rat­ing a mouth. Scarlett’s affec­tions are here trans­ferred to Rip­cord, and Storm Shadow is more overtly evil, whereas I recall his loy­al­ties being more inter­est­ingly ambigu­ous in the comics. His appar­ent death is an obvi­ous homage to Star Wars: The Phan­tom Men­ace, as is an under­wa­ter sub­ma­rine bat­tle lifted from any num­ber of other George Lucas space bat­tles. In the exact inverse to Storm Shadow, the purely vil­lain­ous Baroness is here trans­formed into a fixer-upper.

Sienna Miller as The Baroness in G.I. Joe: The Rise of CobraMod­el­ling the lat­est in ter­ror­ist fetish­wear is Sienna Miller as The Baroness

One flaw the movie retained from the comics and car­toons: while each “Joe” has a dis­tinct code­name and per­son­al­ity, most of Cobra’s forces are name­less and face­less drones. Indeed, their stormtrooper brains have been sur­gi­cally mod­i­fied to turn them into obe­di­ent zom­bies. Some mea­ger drama is derived from The Baroness’ poten­tial reha­bil­i­ta­tion, but her vil­lainy is defused by mak­ing her another vic­tim of mind con­trol. Lead­ers Destro and Cobra Com­man­der are clas­sic exam­ples of the grotesque fig­ure in lit­er­a­ture — like Gol­lum and Richard III — where phys­i­cal defor­mity is an out­ward expres­sion of evil.

Fol­low­ing the overt racial car­i­ca­tures in Trans­form­ers: Rise of the Fallen, I feared the worst for Mar­lon Wayans as Rip­cord. Indeed, the trailer made a point of high­light­ing his clown­ing around. Sur­pris­ingly, one of the few areas in which the film man­aged to out­per­form expec­ta­tions was its treat­ment of its non-white char­ac­ters. Wayans was given the oppor­tu­nity to be often gen­uinely funny and not nearly as annoy­ing as I sus­pected he might have been. Rip­cord gets real chances to prove him­self, suc­ceeds, and even gets the girl in the end. Fur­ther prov­ing The Rise of Cobra’s bona fides as a sur­pris­ing source of affir­ma­tive action is seen in Saïd Tagh­maoui as the heroic Breaker, finally break­ing out of his ter­mi­nal stereo­typ­ing as a generic Mid­dle East­ern ter­ror­ist / enemy com­bat­ant (q.v. Three Kings, Van­tage Point, and Trai­tor). Now if we could just do some­thing about Cobra being made up of evil Brits, Scots, Japan­ese, and East­ern Europeans.

Why is The Dork Report cov­er­ing G.I. Joe: The Rise of Cobra now? Well, the trailer for the sequel just dropped, and it’s very inter­est­ing. Whether out of bet­ter sto­ry­telling or tal­ent avail­abil­ity, the large cast of char­ac­ters appears to have been dras­ti­cally scaled back:


Offi­cial movie site: www.gijoemovie.com

Buy the Blu-ray or DVD from Ama­zon and kick back a few pen­nies to The Dork Report.

Christopher Nolan’s Fugue State: Inception

Inception movie poster

 

In his 1999 essay Cel­lu­loid Vs. Dig­i­tal, Roger Ebert cites stud­ies equat­ing the expe­ri­ence of watch­ing a movie to enter­ing a fugue state: “film cre­ates reverie, video cre­ates hyp­no­sis.” In other words, expe­ri­enc­ing a film in the tra­di­tional man­ner, pro­jected at 24 frames per sec­ond in a dark­ened the­ater, affects the brain in a way akin to dream­ing. Incep­tion is far from the first movie set in dreams, but it may be alone in attempt­ing to encode the expe­ri­ence into the archi­tec­ture of a film itself. Whether you com­pare it to onion skins or a puz­zle­box, the form fol­lows the content.

The bar has been set very low by the likes of Avatar, but Incep­tion is finally proof that movies with bud­gets in the hun­dreds of mil­lions need not be moronic and dis­pos­able. Yes, Incep­tion is a sci-fi action movie full of well-tailored out­laws, guns, fight sequences, and explod­ing moun­tain fortresses, but it’s also an intel­li­gent, com­plex expe­ri­ence for adults. If it took a weak remake and two movies about a vig­i­lante in a rub­ber bat cos­tume for Nolan to get here, then so be it.

Joseph Gordon-Levitt in Inception“It’s not, strictly speak­ing, legal.”

Incep­tion is the nat­ural pro­gres­sion from Fol­low­ing, Memento, and The Pres­tige, Christo­pher Nolan’s quar­tet of wholly orig­i­nal visions. Insom­nia, a safe remake of the far more incen­di­ary Nor­we­gian orig­i­nal, now seems like a detour, a pay­ing of dues to enter the main­stream. His pair of Bat­man fran­chise entries injected a mod­icum of psy­cho­log­i­cal real­ism into the pulp source mate­r­ial, but the grimly pon­der­ous weight of it all was per­haps more than it could bear. For my money, nobody other than Tim Bur­ton has man­aged to find the right mix­ture of camp and solem­nity that makes up Batman.

While Incep­tion may have some sur­face resem­blance to numer­ous heist, caper, long con, action, and sci­ence fic­tion films, it is nev­er­the­less a very wel­come New Thing. Its deep­est the­matic links are prob­a­bly to cere­bral sci-fi med­i­ta­tions Solaris and Until the End of the World. The night­mare planet in Andrei Tarkovsky’s Solaris haunted vis­i­tors with imper­fect rein­car­na­tions of their most emo­tion­ally sig­nif­i­cant oth­ers. When a griev­ing astro­naut is reunited with his ersatz wife, long dead of sui­cide, is it a bless­ing or a curse?

Inception“A sin­gle idea from the human mind can build cities. An idea can trans­form the world and rewrite all the rules.”

Wim Wen­ders’ Until the End of the World posits a future in which dream-reading tech­nol­ogy would be enor­mously addic­tive, psy­cho­log­i­cally dam­ag­ing, and per­ma­nently alter soci­ety. If a tech­nol­ogy is ever invented for a group of peo­ple to not only enter an individual’s dreams but also to con­struct the dream­world itself, how plau­si­ble it is that soci­ety would not be rad­i­cally trans­formed? In Incep­tion, Dom Cobb (Leonardo DiCaprio) is a mas­ter at cor­po­rate espi­onage. His exper­tise is with a process nor­mally uti­lized for the “extrac­tion” of trade secrets, but inverted to incep­tion: to implant an idea, a task which proves to hold mas­sive sig­nif­i­cance to Cobb. Like a drug, we’re told, these machines grad­u­ally seep away users’ abil­ity to dream on his or her own. We glimpse a sort of opium den in which burned-out dream junkies go to re-experience the nor­mal­ity of not only dream­ing, but more impor­tantly, wak­ing up from dreams. Wen­ders’ The End of Vio­lence would sim­i­larly look at another dystopian future in which global sur­veil­lance is taken to its log­i­cal extreme.

Inception’s action sequences beg com­par­i­son to every­thing from James Bond, Jason Bourne, and Mis­sion: Impos­si­ble. Its cre­ative fight sequences, tak­ing place in vir­tual are­nas in which the laws of time and grav­ity are fluid, recall The Matrix. But the true nar­ra­tive and struc­tural tem­plate is much more along the lines of long-con tale much loved by David Mamet (par­tic­u­larly Homi­cide and Red­belt) and heist films Rififi, Thief, and Heat, in which a crack team of crim­i­nal experts work with a psy­cho­log­i­cally dam­aged leader on a high-stakes One Last Job.

The blood­less mas­sacre of hordes of armed thugs seems designed to resem­ble video games. The obliquely por­trayed vio­lence is partly explained by a PG-13 rat­ing that hyp­o­crit­i­cally per­mits dozens of onscreen shoot­ings, but dis­al­lows blood, and thus any sense of the reper­cus­sions and ram­i­fi­ca­tions of vio­lence. But in the world of the film, the thugs are explained to be man­i­fes­ta­tions of the sub­con­scious. A slight-of-hand moral­ity magic trick that makes it OK for our heroes to mow them down with machine guns and grenades (again, this flashes back to The Matrix, in which the good guys ratio­nal­ize away their mass killing of vir­tual avatars).

Marion Cotillard in Inception“You mustn’t be afraid to dream a lit­tle big­ger, darling.”

Incep­tion had already devel­oped a rep­u­ta­tion as a mind-bender even before release, but I found it to be sur­pris­ingly straight­for­ward if you pay a lit­tle bit of atten­tion. If you choose to take the film at face value, pretty much every­thing you need to know is spelled out for you, often in frankly lit­eral expo­si­tion (usu­ally in exchanges with Ellen Page’s inquis­i­tive char­ac­ter). The key ambi­gu­ity is a sim­ple but pro­found ques­tion raised in its final moments. Inter­preted one way, the film neatly wraps itself up in an air­tight box (which is extra­or­di­nary in and of itself, when most big-budget movies often fail to make log­i­cal sense). Inter­preted another way, it calls into ques­tion every­thing you’ve seen.

This moment hinges on Cobb’s totem, a per­sonal item that each dream-traveller must rely upon to detect whether or not they are awake. Both Cobb and Arthur (Joseph Gordon-Levitt) warn Ari­adne (Ellen Page) to never allow any­one else to touch hers. But Cobb also freely admits that his totem first belonged to his wife Mol (Mar­ion Cotil­lard). Com­pli­cat­ing mat­ters, unless I missed some­thing, we never see her with it out­side of the dream world. The top had sym­bolic mean­ing to Mol, for she locked it up in a metaphor­i­cal safe in her dreams. Cobb then uses it to plant the notion in her head that the dream world is not real, in order to encour­age her to break her addic­tion and wake up with him. If the top was real, would she not be able to test her­self with it when she woke up?

One fur­ther clue that sug­gests much of what we saw may be Cobb’s dream: if he and Mol lived the equiv­a­lent of 50 years in Limbo, sev­eral lev­els deep into their sub­con­scious, why do they seem to only wake up through one level of dream­ing? Is Cobb still trapped a few lev­els down?

Ellen Page in Inception“Dreams feel real while we’re in them. It’s only when we wake up that we real­ize some­thing was actu­ally strange.”

And one won­ders about the implau­si­ble dream tech­nol­ogy itself. It’s offhand­edly said to have been devel­oped by the mil­i­tary for train­ing pur­poses, but very lit­tle time is spent on the mechan­ics of the tech­nol­ogy. Some sort of IV is involved in the process of link­ing peo­ple together, but how exactly does an Archi­tect cre­ate and real­ize the world? We see Ari­adne fid­dle with papier-mâché mod­els, and ver­bally describe the world to the par­tic­i­pants, but we’re also told that the archi­tect need not nec­es­sar­ily enter the dream per­son­ally, so it’s not her men­tal map that makes things pos­si­ble. If the agents are able to con­jure things on the fly (Eames pro­duces a grenade launcher out of thin air, and Ari­adne folds a city in half), why do they not take more advan­tage of their effec­tively unlim­ited abil­i­ties dur­ing the heist? Cobb makes a big deal out of a prospec­tive archi­tect being able to devise labyrinths, some­thing like a video game level designer. But Ariadne’s work is lit­er­ally short-circuited and we never see a dra­matic pay­off to the theme of mazes.

Ray Brad­bury once said that he was not con­cerned with the mechan­ics of inter­stel­lar travel; if a story he wished to tell required a rocket ship to ferry char­ac­ters to another world, that was good enough for him. So is it pedes­trian of me to won­der about these prac­ti­cal­i­ties, or do these ques­tions actu­ally mat­ter a great deal? Is the lack of speci­ficity about how this mirac­u­lous tech­nol­ogy actu­ally works a clue? I believe it is linked to the trou­bling ambi­gu­ity of Cobb’s desire to “go home.” Does he sim­ply want to clear his name so he can re-enter his home coun­try, or does he want to plunge deeper into his fan­tasy? Is he actu­ally guilty of a crime like Roman Polan­ski, or merely obsessed with indi­rect cul­pa­bil­ity like Kelvin in Solaris or Teddy in Shut­ter Island? Either way, he may have the oppor­tu­nity to con­struct a false real­ity in which he can absolve himself.

I believe Incep­tion is one for the ages, and not just because it has been endorsed by Al Gore. Like 2001: A Space Odyssey and Blade Run­ner, it’s the rare sci­ence fic­tion film likely to remain well-regarded for years.

Ran­dom Observations:

  • How many heist movies have you seen in which the mas­ter thief attempts the myth­i­cal One Last Job before retiring?
  • Despite Leonardo DiCaprio sport­ing Nolan’s own hair­cut, Incep­tion might suf­fer in com­par­i­son to his some­what sim­i­lar char­ac­ter in his most recent film, Shut­ter Island. Two thrillers in a row about a man wracked with guilt over his dead spouse.
  • Wikipedia puts the bud­get at $160 mil­lion, plus a $100 mil­lion pub­lic­ity cam­paign. As usual, these num­bers make my head spin. But at least this time the result is a strong movie.
  • Like Paul Thomas Ander­son, Nolan has devel­oped his own per­sonal actors’ troupe. Incep­tion fea­tures return appear­ances by Michael Caine, Ken Watan­abe, Cil­lian Murphy.

Offi­cial movie site: www.inceptionmovie.com

Pre-order the Blu-ray or DVD from Ama­zon and kick back a few pen­nies to The Dork Report.totem