Perhaps it was the mood I happened to be in the day I saw it in 1999, but I will freely admit I loved The Mummy, the first film in the latter day incarnation of the 1930s MGM horror franchise. In concert with Simon West and Jan De Bont’s pair of Tomb Raider films, The Mummy picked up the period-piece action/adventure mantle left dormant since the last Indiana Jones in 1989, and perhaps contributed to the fedora-clad adventurer’s return for The Kingdom of the Crystal Skull almost 20 years later. It struck me as exactly what all big-budget action blockbusters should aspire to be: good fun, with genuinely impressive special effects, thrills, a little romance, and a few laughs. Not a little of its charm came from the self-deprecating Brendan Fraser, a decidedly different kind of character compared to the arrogance and near superhuman capability of Lara Croft and Indiana Jones.
The franchise proved unusually fertile, spawning an inevitable sequel (not really terrible, but still nowhere near as fun as the original) and even two prequels starring The Rock: The Scorpion King and The Scorpion King 2: Rise of a Warrior. The Mummy 3: Tomb of the Dragon Emperor (2008) came as something of a surprise when the series had seemed to have petered out. Original director Stephen Sommers had since moved on to G.I. Joe: The Rise of Cobra (2009), leaving it up to Rob Cohen (The Fast and the Furious, Stealth), to see if there was any freshness to be found.
“Sorry pal, there’s a mummy on the loose.”
Some time has passed, and Rick (Fraser) and Evelyn (Maria Bello) have retired to a staid English manse. Evelyn earns a living from transforming her past adventures into the form of a popular series of swashbuckling adventure novels, while Rick does, well, nothing. Both find their lives unfulfilling and yearn to return to adventuring. The youthful Fraser hasn’t even grayed his hair, but if Evelyn looks like an entirely new woman, it’s because she is; Bello replaces “thinking man’s sex symbol” Rachel Weisz, who likely had higher aspirations. Their son Alex (Luke Ford), now a rogue archeologist in his own right, forms a contentious relationship with Lin (Isabella Leong), a girl with a considerable secret — she and her mother Zi Yuan (Michelle Yeoh) are immortal (but she doesn’t seem to have matured her emotionally or intellectually over her long life). The slightly fey John Hannah is back in the role of gentle comic relief.
The enemy this time is China itself; the government conspires to awaken the cursed Emperor Han (Jet Li), possessed of supernatural powers but encased in stone for all eternity. With its modern military at the service of a superhuman immortal emperor, China plots nothing less than world domination. The Emperor’s powers also seem to be pretty vaguely defined, and he rarely uses them to best effect. Jet Li rarely appears onscreen in the flesh, leading me to guess he probably did a lot of motion-capture work à la Andy Serkis in the Lord of the Rings and King Kong. He spends much of his time made of indestructible molten rock, but can transform into a fierce dragon at will. Nonetheless, he spends more than a few scenes standing back as his minions fall before his foes, when he could simply sweep in and kill everybody whenever he wanted.
“Here we go again!”
The movie produces obstacles as it goes along, and you have no choice but to shrug as one MacGuffin piles up atop another. To wit: a special diamond needed to awaken a mummified Chinese Emperor, the blood of someone pure of heart, a drink from Shangri-La, and the sudden appearance of the sole dagger capable of killing the revived Emperor. Capping it off is a trio of benevolent yeti, but the Emperor is eventually defeated with the aid of a literal ghost in the machine: General Ming (Russell Wong), vanquished earlier by the Emperor. The moral of this story seems to be: the enemy of my enemy is my friend.
Like a lot of contemporary effects-oriented features (including Watchmen, Sin City, The Spirit), the best thing about it are its excellent closing credits.
Plenty of genre movies have been set in New York City, such as Roman Polanski’s Rosemary’s Baby (devilry on the Upper West Side), Walter Salles’ Dark Water (ghosts on Roosevelt Island), Guillermo Del Toro’s Mimic (vermin in the subway), and Spike Lee’s Inside Man (thievery on Wall Street). The Taking of Pelham One Two Three, directed by Joseph Sargent from the novel by John Godey, is one of the few New York movies seemingly made for New Yorkers. Plenty of the world’s cities have underground transit systems, but this particular story could be set nowhere else. It’s a potent premise that has been remade twice, first as a TV movie in 1998 and again in 2009 as a big-budget star vehicle for John Travolta and Denzel Washington, directed by Tony Scott. It was even an indirect inspiration for the famous color-coded criminal aliases used in Quentin Tarantino’s Reservoir Dogs.
The Taking of Pelham One Two Three is a time capsule, full of curiosities about how the New York City subway looked and functioned in the 1970s. It also reveals a great deal about how the city itself was perceived and portrayed in popular cinema at the time. The cityscape is gritty, grimy, and graffitied. Women are just now begrudgingly being let into the M.T.A. workforce. A cynical City Hall is willing to negotiate with terrorists if it means more votes in the next election. Hookers and pimps share the subway with drunks and robust ethnic stereotypes. The unhealthy filth of millions of people living in close quarters is evidenced by a cold going around (which becomes a key plot point).
“Somebody down there knows how to drive a train. You don’t pick that up watching Sesame Street.”
The movie’s racial politics are dated, but perhaps more honest towards flawed human nature. Lt. Garber (Walter Matthau) is openly condescending towards visiting Japanese officials studying the M.T.A. He’s flatly racist in a way no hero in a modern film would ever allowed to be (he calls them “monkeys”). But in fact, he actually does get his comeuppance. Matthau is, to say the least, an odd casting choice for the hero of a thriller. But he was probably about the correct age for a Transit Authority detective, and had the right air of sardonic disillusionment for a believable lower-level civic employee of the bleak New York City of the 1970s.
Speaking of roles that would never be conceived the same way in today’s Hollywood, the bad guys remain very effectively disguised throughout. Character actors Robert Shaw and Martin Balsam were never exactly superstars, but how many actors today would willingly disguise themselves for most of a movie? I can really only think of Clive Owen in Inside Man and almost anything Gary Oldman does. Unsurprisingly, no attempt is made to obscure the very expensive face of John Travolta for one frame of the 2009 remake. Note that Shaw unmasking is spoiled by his prominent appearance on the DVD sleeve.
“Excuse me, do you people still execute in this state?”
Made decades before 9/11, The Taking of Pelham One Two Three is nevertheless a miniature nightmare scenario of one of the Manhattan’s myriad vulnerabilities to terrorism. In the 1970s, the familiar form of terrorism was to hold hostages for remuneration or to espouse a cause. Scott’s 2009 remake had to face 21st century audiences (many sitting in New York City movie theaters) for whom terrorism means mass murder. But Scott takes the conventional route and boils down the plot into a conflict between two men, on a personal level. Scott’s choices highlight how much the original actually bucks cliché.
In the original, we know practically nothing about the personal lives of Garber or the villainous Mr. Blue (we may guess he’s some sort of ex-mercenary or soldier of fortune, but he gives no hint of his ideology or motivations). In contrast to the ice-cool Mr. Blue, Travolta’s character is manic and unhinged, and rants in a barrage of f-bombs. Just as Sargent’s old school runaway train sequence is more thrilling than Scott’s rapid-fire editing and CGI flair, the original also outscores on pure cynicism.
Buy the DVD from Amazon and kick back a few pennies to The Dork Report.
Vin Diesel has made something of a specialty in dystopian science fiction movies possessed of astonishing visuals but horrifically bad scripts (I’m looking at you, Pitch Black and The Chronicles of Riddick). Does he seek these kinds of projects out, or has he been typecast as a weary but action-ready man of the future? Mathieu Kassovitz’s Babylon A.D. is yet more sci-fi trash with an international feel, not just in the spirit of Diesel’s own oeuvre, but also very much a direct descendent of Luc Besson’s The Fifth Element. The presence of Michelle Yeoh promises martial arts asskicking that never really materializes, and the proceedings are given a measure of class by Gerard Depardieu and Charlotte Rampling.
The goggles… they do nothing!
The movie predicts an especially bleak future for Europe, wracked by perpetual war and terror attacks that leave the urban landscape looking like Chechnya and Bosnia. Toorop (Diesel) is a reluctant mercenary warrior, something like a masterless ronin from old samurai movies. I was prepared to like his character until he shoots a disarmed man in the face and makes a lame Die Hard-like quip. I watched the extended unrated cut on DVD, which may explain why a full 22 minutes lapses before the hero finally undertakes his task: to escort the genetically engineered girl Aurora (Mélanie Thierry) from the war-torn wastelands of “New Serbia” to New York. The persistent tone of a-man-alone cynicism is something else Babylon A.D. shares with many of Besson’s anti-heroes, especially the Transporter films: Toorop knows he’s being used, but not by whom or why.
Some of the genuinely incredible shots and sequences to watch for, none of which are reflected in the promotional stills:
The opening sequence is an unbroken shot zooming straight down on planet Earth, homing in on Manhattan and into Diesel’s eyeball
A 270-degree camera move incorporating a CGI helicopter and an ancient convent carved into a stone cliff
An establishing shot of an unspecified Russian city built around a giant crater, its origins unexplained (but a likely allusion to the post-WWIII Neo-Tokyo of Katsuhiro Otomo’s Akira)
The entire island of Manhattan lit up with a grossly expanded Times Square and completed Freedom Towers
The Freedom Towers dominate the Manhattan of the future
Movies like Babylon A.D. always fall apart at some point, and this one finally succumbs when the refugee party arrives in New York City. Aurora’s father suddenly materializes, apparently solely to provide a massive infodump of exposition. The long, complicated backstory was barely hinted at before, if at all: Aurora is the product of an incorporated religion whose CEO and High Priestess (Charlotte Rampling) hopes to manufacture a miraculous virgin birth. All of this is told, not shown, which only creates frustration and confusion, and little emotional response.
Death Race evidences a cynical, shallow, indiscriminate outrage at… everything. In this future dystopia, the U.S. economy collapsed in 2012, followed by soaring unemployment, crime, and incarceration. Echoing Rollerball and Running Man, professional sport has merged with the penal system, providing both televised entertainment and a justice system in one neat, cost-saving package.
In the key incident that illustrates the extent of this fallen society, the government manufactures a riot by shutting down a manufacturing plant and laying off all its workers. The incited rioters make convenient scapegoats for society’s shortcomings, ultimately benefitting the government. One of these innocent blue-collar laborers is Jensen Ames (Jason Statham), a former crook trying to make an honest living as a family man. Like his character Frank in the Transporter films, his criminal forte was driving. Driving very fast. Unjustly imprisoned at Terminal Island Penitentiary, he’s made an offer he can’t refuse; die or be drafted into the role of Frankenstein, a masked fictitious racer in the titular Death Race. As with professional wresting villains and the Yankees, Frankenstein is a villain perfectly designed for the public to root against, and they don’t need to know that the real Frankenstein died long ago.
This ain’t your daddy’s prison movie
Death Race was originally conceived as a higher-budgeted vehicle for co-producer/star Tom Cruise, but was gradually downgraded to this video game pastiche helmed by Paul W.S. Anderson. It’s a dubious choice of source material, considering that the original Death Race 2000 (1975), starring David Carradine and Sylvester Stallone, is one of the lesser-known apocalyptic sci-fis of its era. Peers Soylent Green, Rollerball, Logan’s Run, and The Ωmega Man) are all better-known and most were in line to be remade earlier. Carradine makes a voice cameo as the previous bearer of the Frankenstein mantle.
Since The Dork Report is never above pointing out the crushingly obvious, Death Race the film is only a few degrees removed from the “Death Race” it depicts: both are escapist entertainments built upon brutality, sexism, and shaky moral ambivalence. The ostensibly hellish Terminal Island Penitentiary actually appears rather chaste and peaceful, making the scenario less distasteful to audiences. Rape is never a worry, and racially motivated conflict is only faintly alluded to by the presence of ethnic gangs (white supremacists are obliquely referred to as “The Brotherhood”). The drivers’ copilots are “Navigators” recruited from the neighboring women’s prison. These stunning model-quality lovelies were cherry-picked to titillate by the Warden (Joan Allen), in service of greater ratings. Speaking of, Anderson misses an opportunity to satirize televised sporting events as well as The Wachowski Brothers’ Speed Racer or even Dodgeball did.
Gravitas or Botox?
Death Race is mindlessly entertaining enough, until we’re asked to forgive unrepentant murderer Machine Gun Joe (Tyrese Gibson) solely because he lends a hand to our hero Jensen. The logic is confused: given an unjust prison system that exploits the guilty and innocent alike, should the guilty also be allowed to walk free? If truly guilty prisoners like Machine Gun Joe are so plentiful, why does the warden have to go to the bother of framing innocent people in the first place?
Statham supplies his usual persona of buff, terse, reluctant hero who has no time for girls (seriously, what is up with that? Transporter 2 even flirts with the notion his character Frank might be gay). Attempts are made to class up the joint with the bizarre miscasting of Joan Allen, a fine actor that here seems wooden and inexpressive (literally so — a case of too much Botox?). Worse is the criminal waste of the powerfully imposing Ian McShane. He was nothing less than awesome in Deadwood, bringing to life a crime lord more interesting than even Tony Soprano. McShane also elevated the short-lived TV series Kings, playing his part like he was in Shakespeare while everyone else was trapped in an elementary school play. But even he can’t do anything to rescue this mess.
Moon is a rare science fiction thriller that doesn’t derive its tension solely from the spectacle of spaceships, robots, or offworld locale. Rather, it’s a psychodrama about paranoia, in the Philip K. Dick tradition of Blade Runner, Minority Report, and A Scanner Darkly (not to mention the countless movies Dick indirectly inspired, such as Dark City, 12 Monkeys, and The Matrix). Moon’s futuristic trappings hide several onion layers of deeper themes: bioethics, torture, labor exploitation, and questioning the nature of the self and one’s perception of reality.
Director Duncan Jones (aka Zowie Bowie, son of David Bowie), shot Moon on an extraordinarily economical budget of $5 million, achieved largely by restricting production to soundstages and substituting practical miniatures for costly CGI. A beneficial side-effect is a pleasing tactility lacking in most contemporary sci-fi films, where entire characters and environments are now routinely virtual. As a beat-up moon rover slowly trundles across the uneven lunar surface, kicking up dust, bumping and rattling all the way, it feels real because it is.
Our circuit’s dead, there’s something wrong
As his character’s name Sam Bell implies, Jones conceived the role with Sam Rockwell in mind. Rockwell was great in Confessions of a Dangerous Mind and Matchstick Men, and is great here. He must hold the screen virtually alone for most of the film, and Jones was right to hype him for an Academy Award nomination.
Sam is a blue-collar miner and the sole occupant of a partially automated base dedicated to strip-mining the dark side of the moon for a compound needed back on earth for clean power. It may sound like technobabble but in fact the science is sound: Helium-3 is a real element believed to be plentiful on the moon and theoretically may someday provide a sustainable source of energy. But in the true sci-fi dystopian tradition, Sam’s employer Lunar Industries turns out to be as insidious as the Weylan-Utani corporation that exploits the Nostromo mining platform crew in Ridley Scott’s Alien.
Lunar Industries boasts of profitably saving the Earth’s environment by providing clean power on the cheap, made possible by engaging in practices that are arguably immoral but commonly accepted. The exploitation of cloned life is a direct parallel to today’s outsourcing of labor to developing countries with more lax human rights. If one wonders how a future society might be so inured to cloning that they would condone Sam’s servitude, media broadcasts overheard at the end of the film spill the beans: no, they don’t (that is, if we’re optimistic and assume what he hear is real — it’s possible they’re the fantasy of a dying man imagining his moral victory). But perhaps it’s like how many in the western world live now; we enjoy affordable consumer electronics and clothing manufactured by workers that literally live inside their factories, and don’t ask why our purchases don’t cost more. Jones told Suicide Girls that Moon is the first part in a projected trilogy, so perhaps we will see prequels or sequels that flesh out a world where human cloning is a fact of life.
GERTYROTFLMAO
Sam’s madness and physical deterioration is partially explained within the science fiction context as a result of the inherent instability of cloned life. Apparently, like early experiments with animals like Dolly the sheep in 1996, clones are more prone to disease, organ failure, and premature death (Dolly survived about half the normal lifespan for a sheep). Like the “replicants” in Blade Runner, these clones come with built-in expiration dates. But then, don’t we all? While Blade Runner’s Dekker comes to terms with his true nature through escape, Sam instead chooses to confront.
Discovering he is merely a commercial product with inbuilt obsolescence is just one of Sam’s problems. His quarters and workspace look like they might have once been as clean and white as 2001: A Space Odyssey’s Discovery One vessel (or the inside of an Apple Store), but have long since become stained and soiled with the filth and grit of the many Sams that came before him. Also like the Discovery One astronauts, Sam periodically receives prerecorded video messages beamed from earth. These asynchronous conversations are not unlike email, and a poor substitute for real human interaction.
You don’t have to look far for a metaphor: the common practice of solitary confinement is increasingly recognized as a form of torture. The harrowing New Yorker article “Hellhole” by Atul Gawande recounts how a psychologically stable person can go mad in a matter of weeks or even days without human contact. We first meet Sam three years into his tour of duty.
I am obligated to make a lame “Sam I Am” joke somewhere in this review, so here it is
Sam’s interactions with the base’s computer GERTY (voiced by Kevin Spacey) are likewise reduced to the rudiments of online communication; its “face” is comprised of happy/sad/neutral emoticons. GERTY is a rarity in science fiction: a compassionate example of artificial intelligence. Countless movies (including 2001: A Space Odyssey, The Matrix, Wargames, The Terminator, I Robot, et al.) have trained us to expect artificial intelligences to be inherently evil or, at least, dangerously unstable. But GERTY is more like David (Haley Joel Osment) in A.I.: Artificial Intelligence, Robby the Robot in Forbidden Planet, or Wall-E: an artificial creation that rigidly follows its programming, but whose parameters allow it to exhibit genuine compassion and caring for its charge.
I loved the movie overall, but was disappointed by the lack of ambiguity in its storytelling. The trailer reveals more than I would have liked to know if I had watched the movie cold, and the movie itself reveals its secrets very early by quickly dropping the word “clone.” Would it have been more interesting had there been hints of a possibility that Sam might be delusional, hallucinating a clone, and was in fact alone the whole time? Maybe I’ve been conditioned by too many Twilight Zone episodes, Fight Club, and M. Night Shyamalan movies, but I expected a twist ending that never came.
I’ve touched on several of Moon’s more obvious inspirations, but I’m also reminded of Steven Soderbergh’s Solaris remake, in which a clone-like creature murders his original. Cloning is just beginning to enter the zeitgeist, having recently figured into the braindead actioner The Island but also the more contemplative Never Let Me Go, based on the highly regarded novel by Kazuo Ishiguro. Clones may very well prove to be the next zombies or vampires.
To follow up on my recent review of Inception, here’s a collection of the best online coverage I’ve seen elsewhere:
Devin Faraci’s Never Wake Up: The Meaning and Secret of Inception is the best thing you will read about Inception, an opinion shared by The Awl. “Inception is about making movies, and cinema is the shared dream that truly interests the director.”
“You have three minutes to make a PowerPoint presentation that will take me three hours to click through.” Christopher Nolan’s Implementation, from The New Yorker, by Gideon Lewis-Kraus. Via Kottke.org.
The Cobol Job, the official prequel, in comic book form.
Al Gore, Leonardo DiCaprio’s pal and fellow ecowarrior, gave Inception a rare endorsement on his blog.
Prepare to have your mind blown all over again by this key musical cue clue discovered by YouTube user camiam321, drawing on hints dropped by composer Hans Zimmer in the L.A. Times:
In his 1999 essay Celluloid Vs. Digital, Roger Ebert cites studies equating the experience of watching a movie to entering a fugue state: “film creates reverie, video creates hypnosis.” In other words, experiencing a film in the traditional manner, projected at 24 frames per second in a darkened theater, affects the brain in a way akin to dreaming. Inception is far from the first movie set in dreams, but it may be alone in attempting to encode the experience into the architecture of a film itself. Whether you compare it to onion skins or a puzzlebox, the form follows the content.
The bar has been set very low by the likes of Avatar, but Inception is finally proof that movies with budgets in the hundreds of millions need not be moronic and disposable. Yes, Inception is a sci-fi action movie full of well-tailored outlaws, guns, fight sequences, and exploding mountain fortresses, but it’s also an intelligent, complex experience for adults. If it took a weak remake and two movies about a vigilante in a rubber bat costume for Nolan to get here, then so be it.
“It’s not, strictly speaking, legal.”
Inception is the natural progression from Following, Memento, and The Prestige, Christopher Nolan’s quartet of wholly original visions. Insomnia, a safe remake of the far more incendiary Norwegian original, now seems like a detour, a paying of dues to enter the mainstream. His pair of Batman franchise entries injected a modicum of psychological realism into the pulp source material, but the grimly ponderous weight of it all was perhaps more than it could bear. For my money, nobody other than Tim Burton has managed to find the right mixture of camp and solemnity that makes up Batman.
While Inception may have some surface resemblance to numerous heist, caper, long con, action, and science fiction films, it is nevertheless a very welcome New Thing. Its deepest thematic links are probably to cerebral sci-fi meditations Solaris and Until the End of the World. The nightmare planet in Andrei Tarkovsky’s Solaris haunted visitors with imperfect reincarnations of their most emotionally significant others. When a grieving astronaut is reunited with his ersatz wife, long dead of suicide, is it a blessing or a curse?
“A single idea from the human mind can build cities. An idea can transform the world and rewrite all the rules.”
Wim Wenders’ Until the End of the World posits a future in which dream-reading technology would be enormously addictive, psychologically damaging, and permanently alter society. If a technology is ever invented for a group of people to not only enter an individual’s dreams but also to construct the dreamworld itself, how plausible it is that society would not be radically transformed? In Inception, Dom Cobb (Leonardo DiCaprio) is a master at corporate espionage. His expertise is with a process normally utilized for the “extraction” of trade secrets, but inverted to inception: to implant an idea, a task which proves to hold massive significance to Cobb. Like a drug, we’re told, these machines gradually seep away users’ ability to dream on his or her own. We glimpse a sort of opium den in which burned-out dream junkies go to re-experience the normality of not only dreaming, but more importantly, waking up from dreams. Wenders’ The End of Violence would similarly look at another dystopian future in which global surveillance is taken to its logical extreme.
Inception’s action sequences beg comparison to everything from James Bond, Jason Bourne, and Mission: Impossible. Its creative fight sequences, taking place in virtual arenas in which the laws of time and gravity are fluid, recall The Matrix. But the true narrative and structural template is much more along the lines of long-con tale much loved by David Mamet (particularly Homicide and Redbelt) and heist films Rififi, Thief, and Heat, in which a crack team of criminal experts work with a psychologically damaged leader on a high-stakes One Last Job.
The bloodless massacre of hordes of armed thugs seems designed to resemble video games. The obliquely portrayed violence is partly explained by a PG-13 rating that hypocritically permits dozens of onscreen shootings, but disallows blood, and thus any sense of the repercussions and ramifications of violence. But in the world of the film, the thugs are explained to be manifestations of the subconscious. A slight-of-hand morality magic trick that makes it OK for our heroes to mow them down with machine guns and grenades (again, this flashes back to The Matrix, in which the good guys rationalize away their mass killing of virtual avatars).
“You mustn’t be afraid to dream a little bigger, darling.”
Inception had already developed a reputation as a mind-bender even before release, but I found it to be surprisingly straightforward if you pay a little bit of attention. If you choose to take the film at face value, pretty much everything you need to know is spelled out for you, often in frankly literal exposition (usually in exchanges with Ellen Page’s inquisitive character). The key ambiguity is a simple but profound question raised in its final moments. Interpreted one way, the film neatly wraps itself up in an airtight box (which is extraordinary in and of itself, when most big-budget movies often fail to make logical sense). Interpreted another way, it calls into question everything you’ve seen.
This moment hinges on Cobb’s totem, a personal item that each dream-traveller must rely upon to detect whether or not they are awake. Both Cobb and Arthur (Joseph Gordon-Levitt) warn Ariadne (Ellen Page) to never allow anyone else to touch hers. But Cobb also freely admits that his totem first belonged to his wife Mol (Marion Cotillard). Complicating matters, unless I missed something, we never see her with it outside of the dream world. The top had symbolic meaning to Mol, for she locked it up in a metaphorical safe in her dreams. Cobb then uses it to plant the notion in her head that the dream world is not real, in order to encourage her to break her addiction and wake up with him. If the top was real, would she not be able to test herself with it when she woke up?
One further clue that suggests much of what we saw may be Cobb’s dream: if he and Mol lived the equivalent of 50 years in Limbo, several levels deep into their subconscious, why do they seem to only wake up through one level of dreaming? Is Cobb still trapped a few levels down?
“Dreams feel real while we’re in them. It’s only when we wake up that we realize something was actually strange.”
And one wonders about the implausible dream technology itself. It’s offhandedly said to have been developed by the military for training purposes, but very little time is spent on the mechanics of the technology. Some sort of IV is involved in the process of linking people together, but how exactly does an Architect create and realize the world? We see Ariadne fiddle with papier-mâché models, and verbally describe the world to the participants, but we’re also told that the architect need not necessarily enter the dream personally, so it’s not her mental map that makes things possible. If the agents are able to conjure things on the fly (Eames produces a grenade launcher out of thin air, and Ariadne folds a city in half), why do they not take more advantage of their effectively unlimited abilities during the heist? Cobb makes a big deal out of a prospective architect being able to devise labyrinths, something like a video game level designer. But Ariadne’s work is literally short-circuited and we never see a dramatic payoff to the theme of mazes.
Ray Bradbury once said that he was not concerned with the mechanics of interstellar travel; if a story he wished to tell required a rocket ship to ferry characters to another world, that was good enough for him. So is it pedestrian of me to wonder about these practicalities, or do these questions actually matter a great deal? Is the lack of specificity about how this miraculous technology actually works a clue? I believe it is linked to the troubling ambiguity of Cobb’s desire to “go home.” Does he simply want to clear his name so he can re-enter his home country, or does he want to plunge deeper into his fantasy? Is he actually guilty of a crime like Roman Polanski, or merely obsessed with indirect culpability like Kelvin in Solaris or Teddy in Shutter Island? Either way, he may have the opportunity to construct a false reality in which he can absolve himself.
I believe Inception is one for the ages, and not just because it has been endorsed by Al Gore. Like 2001: A Space Odyssey and Blade Runner, it’s the rare science fiction film likely to remain well-regarded for years.
Random Observations:
How many heist movies have you seen in which the master thief attempts the mythical One Last Job before retiring?
Despite Leonardo DiCaprio sporting Nolan’s own haircut, Inception might suffer in comparison to his somewhat similar character in his most recent film, Shutter Island. Two thrillers in a row about a man wracked with guilt over his dead spouse.
Wikipedia puts the budget at $160 million, plus a $100 million publicity campaign. As usual, these numbers make my head spin. But at least this time the result is a strong movie.
Like Paul Thomas Anderson, Nolan has developed his own personal actors’ troupe. Inception features return appearances by Michael Caine, Ken Watanabe, Cillian Murphy.
In retrospect, the first X-Men movie did an incredible job of managing the introduction of a wide array of characters to mass audiences likely unfamiliar with the decades’ worth of continuity established in its comic book source material. But the sequel X2: X-Men United crowds the stage with too many new faces in addition to the returning original cast. In short order, audiences not only have to recollect the original characters but also learn how Stryker (Brian Cox), Iceman (Shawn Ashmore), Pyro (Aaron Stanford), and Lady Deathstryke (Kelly Hu) fit in to the mutant menagerie. X2 also expands the ranks of the Blue Man Mutant Group, with Nightcrawler (Alan Cumming) joining Mystique (Rebecca Romijn-Stamos) in head-to-toe body paint, later to be accompanied by Beast (Kelsey Grammar) in Brett Ratner’s risible X-Men 3: The Last Stand.
Nightcrawler auditions for a spot in the Blue Men Mutant Group
Holocaust survivor Magneto (Ian McKellen) is still just as genocidal as his former Nazi oppressors, an irony he fails to perceive despite it being pointed out to him repeatedly. His aims and obsessions make for a very good villain, but also for a virtual repeat of the previous movie’s plot. In the original (read The Dork Report review), Magneto built a device to forcibly mutate homo sapiens into homo superior, the arising species known as “mutants” to which both The X-Men and his Brotherhood of Evil Mutants belong. The weapon turned out to be faulty and instead simply killed every human within range. To a man like Magneto, said glitch was not a bug but a feature. Nothing if not persistent, he employs basically the same scheme in X2. New baddie Stryker has reverse-engineered Professor X’s mutant-detection device Cerebro into a weapon capable of killing all mutants en masse. Magneto plots to repurpose it to kill all humans instead.
Also recycled from the previous movie is the fact that Magneto is again not the movie’s true villain, despite long holding the rank of the X-Men’s official nemesis. The real antagonist last time around was intolerant politician Senator Robert Kelly (Bruce Davison). Now the foe is another powerless human, Colonel Stryker, a warmonger with a private army. Like Kelly, he’s a fervent speciesist, so enflamed with passionate hatred of mutants that he transforms his own mutant son Jason (Michael Reid McKay) into a component in his genocidal weapon.
Wolverine babysits The New Mutants
One notable tweak to the original recipe is a healthier dose of violence and killing perpetrated by the fan-favorite Wolverine (Hugh Jackman). As a character, Wolverine is capable of both berserker rage and human empathy, but his movie incarnation seems to be able to turn it on and off at will. Coupled with a PG-13 rating dictating that his slaughter remain bloodless, this negates one of the tragic flaws of the character I recall from reading the comics as a kid. The Wolverine I remember constantly struggled to keep his animalistic side in check in order to live among his friends, lovers, and allies. The movie Wolverine is a little bit of a softy, actually, spending much of film babysitting mopey teen trio Iceman, Pyro, and Rogue, the latter still harboring an unrequited crush on a dude way too old, hairy, and Canadian for her.
X2’s biggest problem is that it has no sense of humor, allowing the grimness of the scenario to drain most of the fun out of the experience. The original had only a single credited screenwriter, David Hayter, but the sequel teams him with Michael Dougherty and Dan Harris — hinting that the crowded stage of actors was paralleled by a few too many cooks in the kitchen backstage. One good scene, at least, provides a reminder of what the first film got right: when the teen Iceman reveals his superpowers to his parents for the first time, his mother asks “Have you ever tried to… (awkward pause) not be a mutant?” It’s an excellent scene that uses humor to employ the sci-fi conceit of the mutant experience as a metaphor for a minority’s troubled coming of age.
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Now that the Lost fiasco finale has come and gone, and my blood pressure has dipped back down into safe levels, I am going to attempt to speak calmly about how the show let me down. Yes, I am aware that it is just a TV program, and there are a great many other things in the world worth being upset over (I’m looking at you, BP). But following a weekly TV show from the very beginning, for six years, earns you a little more than the often derogatory sobriquet Fan. We aficionados are not owed anything by anybody, but nevertheless, our investment of time and enthusiasm created an imbalance that was not satisfied in the end.
Neo Desmond enters Deus Ex MachinaThe Source
As my frustration at being cheated subsides, another problematic pop cultural touchstone came to mind. Certain parallels between Lost and The Matrix trilogy now seem obvious, and it’s not just that both hinge on a mysterious, glowing, ill-defined “Source.”
Start out strong with a very science fiction-y, mostly plot-driven narrative. The characters are marginally interesting, but the focus is on scenario and story. Viewers’ imaginations are teased, speculation abounds, and sequels are demanded.
Follow up with a sequel that reveals a loose framework of philosophy supporting the science fiction conceit. Whether it genuinely inspired the original work or was bolted on after the fact is open to debate. Simultaneously amp up the soap-opera cheesiness concerning flat characters that fans aren’t really invested in. (For what it’s worth, I contend that The Matrix Reloaded — the second in the trilogy — is not only underrated, but in fact the best of the series, despite the nearly universal opinion that both sequels were failures)
Contrive a violent, action-packed ending that A. strains to fit around the philosophical core (kinda sorta maybe) and B. focuses on character melodrama (tragic deaths, romantic pining, etc.). Myriad story issues are neglected and treated as merely peripheral to the creators’ primary concerns.
In short, the creative duos behind Lost and The Matrix mistakenly assumed fans were more interested in the philosophical angle and thin characters than in the narrative. And maybe, just maybe, some of us wondered why we couldn’t have it both ways: a cracking good story with a strong subtext of mysticism and philosophy. As every high school creative writing teacher must explain to students that keep turning in thinly veiled retellings of Bible stories: just because an allegory fits (kinda sorta maybe), it doesn’t necessarily mean there’s any additional meaning to be construed. For The Wachowski Brothers, it was Jean Baudrillard’s Simulacra and Simulation. For Carlton Cuse and Damon Lindelof, it was John Locke, David Hume, Jean-Jacques Rousseau, etc. (to be fair, they also leaned heavily on writers outside the realm of philosophy, including everyone from George Lucas to Stephen Hawking).
Desmond Neo enters The Source Deus Ex Machina
If, in the end, Cuse and Damon Lindelof neglected their storytelling responsibilities, they had already neatly set up two excuses for them to fall back upon:
That Lost’s appeal was really the characters, and fans ought to be pleased that they all lived happily ever after, after a fashion.
That Lost is really an allegory for a mélange of works of philosophy, and that if you don’t get it, you’re a right-brainer too hung up on Star Trek-esque hard sci-fi to have your mind expanded, dude.
I don’t think I would be so upset if Cuse and Linedlof weren’t so outrageously full of themselves and self-congratulatory in interviews (The Wachowskis are probably right to refrain from publicity). At least Lindelof seemed conscious of how their work might be received. He told Wired Magazine:
Locke is now the voice of a very large subset of the audience who believes that when Lost is all said and done, we will have wasted six years of our lives, that we were making it up as we went along, and that there’s really no purpose. And Jack is now saying, “the only thing I have left to cling to is that there’s got to be something really cool that’s going to happen, because I have really, really fucking suffered.”
Maybe Jack and Locke were both right; the show now appears to have been a headlong hurdle into a faux-mystical conundrum, leaving behind countless abandoned plot threads as so much narrative shrapnel. There is no shortage of blog posts clogging the internet with lists of unresolved mysteries (including my own). Cuse dug himself in deeper, in conversation with the New York Times:
our goal is when we’re breaking stories, how are we going to really make each one of these commercial breaks really exciting. Those questions led to a lot of really intense scenes and cool reversals and surprises, and I guess it must have been how Dickens would cliffhanger the end of his serials in the newspaper when he was writing them to try to get people to show up the next day.
Cool like Dickens, eh? Wait, it gets better. In the recap special “The Final Journey” that preceded the final episode “The End,” they actually had the balls to call their series “Shakespearean,” which I think automatically disqualifies them from being taken seriously.
As for The Matrix, I think it’s telling that there’s literally a character in the third film named “Deus Ex Machina.”
I’ve always been a Lost apologist, at least liking the show even during its weak points. Six years of goodwill very nearly went out the window along with my television, thanks to its extremely frustrating final run of episodes. Close to the end, I attempted to resolve myself to the likely event that the finale would not answer every little niggling mystery. I hoped to shield myself from disappointment, and let the creators finish the story how they wished. Yet “The End” still failed to tell a simple story. A story is not a string of dei ex machina, and every character arc need not end with a sudden, brutal, arbitrary death.
The great mysteries of life fundamentally can’t be addressed. We just have to tell a good story and let the chips fall where they may. We don’t know whether the resolution between the two timelines is going to make people say, “Oh, that’s cool” or “Oh, fuck those guys, they belly-flopped at the end.”
The latter, pretty much. What follows is just a taste of my catalogue of complaints, with no concern for spoilers.
SPINNING (DONKEY) WHEELS
For a show built atop a perpetually compounding series of mysteries and conundrums, it failed to legitimately advance or resolve much of anything in the run-up to the polarizing finale. With so little time left, the penultimate episodes wasted time spinning wheels in classic Lost fashion. People getting locked in cages, escaping, getting locked up again. Groups splitting up, hiking to opposite ends of the island(s), splitting up into different groups and hiking back. Boarding watercraft and disembarking again. Meanwhile, the sheer number of abandoned mysteries filled its own wiki, and as usual, CollegeHumor said it best:
BOOM!
From the very beginning, one of Lost’s favorite conceits was the sudden death of characters. To be generous, death is rarely “meaningful” in real life, but these plot twists also laid bare the practicalities of serial television (actors quit, get fired, or age unconvincingly). After the tenth or twentieth fatality, I became sick of characters getting suddenly and arbitrarily killed off for cheap shock. Past victims included Eko, Libby, and Danielle, all violently exiting the show before their storylines reached any kind of resolution. In the final episodes, it happened to Ilyana, Widmore, Zoe, and (it seemed at first) Frank and Richard. We saw just enough of Zoe that I assumed she must be significant as something more than just cannon fodder, but apparently not. Sayid’s season-long arc (was he mystically reincarnated as a soulless killing machine, or was he merely convinced that he was essentially evil?) is short-circuited by his abrupt choice of self-sacrifice. How did he defeat his mystical brainwashing? Just killing off a character isn’t any kind of a resolution to a storyline.
A positive example from the show’s past would be Charlie, a character whose death figured into the mythology in a big way. It had ramifications, as opposed to: BOOM! Look, somebody just suddenly blew themselves up with dynamite, isn’t that HILARIOUS? Aren’t you SHOCKED? No? Well, let’s kill another character the same way!
I was never so sentimental for Lost that I felt the need for every character to live happily ever after. But didn’t these creations deserve a little better?
ACROSSTHESEA
Little of the mythology Jacob finally revealed in the episode “Across the Sea” made any sense, and often directly contradicted my memories of what went before. He tells Kate he scratched her off the list because she became a mother, but the job could still be hers if she wanted it. Does that mean his list is arbitrary? It doesn’t matter which of these last few surviving candidates will do it? And, for whatever reason Jacob disqualifies moms, is it related to why all women on the island die? Were all the other mothers also candidates, for whom disqualification means death? If so, why didn’t he kill Kate? Because she assumed custody of Claire’s baby rather than having her own biological child, I suppose. But if the audience is asked to make too many strained suppositions like this, based on little evidence in the text of the show, we’ll begin to wonder if the writers have any idea themselves.
In the earlier episode “Ab Aeterno”, Jacob told the Man in Black that he brings people to the island to prove a point to him about humanity. But now he tells Jack & co. that he simply wants to find a replacement. Which is it? Both?
Jacob’s list of several hundred names eventually narrowed to a mere handful of survivors. Did he know he had to rule them all out until he got to the last name? And that the Man in Black would happen to be very near escape at that point in time? If so, why didn’t he just scratch all but one name off the list? And now that Jack has volunteered, does that mean that the other few have to die?
NARRATIVECHEATING
It’s cheap to resolve a plot thread by introducing a totally new element, like the adoptive mother of Jacob & The Man in Black (an unnamed character played by Allison Janney). Imagine a murder mystery, in which the murderer turns out to be… oh this guy right here, whom you’ve never seen before now. The answer to the mystery of Jacob and The Man in Black needed to already be there, in the form of shuffled puzzle pieces the audience hasn’t seen the solution to yet. Not in a single-episode guest star.
Which brings me to the glowing cave. If it’s really the key motivating force for Jacob and The Man in Black, it’s the ultimate MacGuffin of the entire series. To not even so much as mention it until near the very end of a six-year long series is cheating to say the least.
Let me go back even further: I’m irritated altogether by the injection of Jacob and the Man in Black into the story. I know that the Man in Black technically appeared in the very first episode (as the sound effect we would later associate with the Smoke Monster), and we’ve been hearing the name Jacob for a few years now. But it does not feel organic at all that the core mystery of the show came down to a mystical struggle between two characters that have barely featured on the show at all. It should be about the characters already on the stage from the very beginning, not two cyphers introduced so late in the game.
And the final, capping atrocity that would get any kid kicked out of high school creative writing class is, of course, the revelation that the final season’s mysterious “sideways timeline” was actually a kind of Limbo or Purgatory. That this is wildly unsatisfactory (the only thing worse could have been an ending in which it is revealed to be someone’s dream, à la St. Elsewhere or Newhart) is overshadowed by the true crime: it’s explained via exposition by a minor character we hadn’t seen for months (Jack’s father Christian). Exposition! “Show don’t tell” is a clichéd rule, and rules ought to be broken, but this case of telling not showing is evidence of contempt for the audience.
Compare and contrast with the truly mind-blowing conclusion to 2001: A Space Odyssey. Its wordlessness is a sublime virtue, and its mysteries linger to provoke discussion and fascination decades later.
BEN: A COMPLICATEDGUY, ORLAZYWRITING?
I’m puzzled by Ben’s apparent boomerang switcher from defeated and sort-of redeemed, to pure evil, and then back again. We’re left to suppose he realized something in the penultimate episode that the audience just didn’t know yet. We naturally expect to share his realization in the final episode, but there doesn’t seem to be anything there to find. After the Man in Black is defeated, he’s not only forgiven for his crimes (remember, he is a mass murderer), but given a leadership role on the island. And, he gets to stay behind in Limbo and shag Rousseau (Mira Furlan, who, incidentally, cleans up good, am I right?).
It bugs me that I had to repeatedly ask this question at each plot turn: was it lazy writing, or part of the mystery?
THEDESMONDZAP
I’m very confused about how much the sideways characters remember about their alternate timelines on the island after Desmond zaps them. Locke and Ben only seem to get a vague sense of déjà vu, but Hurley seems to have complete recall (for instance, he seems to know exactly who Ana Lucia is). By the finale, characters need only touch each other for complete memories to come flooding back. So why didn’t Jack & Juliet spark each other’s memories during all the years were married, and not to put to fine a point on it, had sex and conceived a son? Again, part of the mystery, or sloppy writing?
CITINGSOURCES
Some of the above is derived from a morning-after rant I shared with guest Dork Reporter Snarkbait.